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I go by mg.

I’m a designer and researcher with a Ph.D. in Apparel Design from Louisiana State University, with a particular interest in wearable ergonomics, human–product interaction, and inclusive product development. My work explores how body-worn products can better support fit, mobility, comfort, load distribution, usability, confidence, and the physical demands placed on the people who wear them. I’m especially drawn to performance apparel, PPE and workwear, assistive wearables, injury-prevention products, and the use of emerging tools such as 3D visualization, digital prototyping, additive manufacturing, 3D body scanning, and textile-integrated 3D printing.

Born in England and raised across several countries and several states in the U.S., my perspective as a designer has always been broad. Those experiences taught me to stay curious, adaptable, and optimistic about what people are capable of creating together. My own path has been equally varied: I’ve worked in 3D design for luxury fashion, nuclear aircraft carrier design, teaching, farm work, construction, pastry, and graphic design for theatre-makers in the U.K. On paper, that experience may look eclectic. To me, it all connects. Each role has taught me something about people, systems, materials, making, and the way design has to function in the real world. Together, they have made me a designer who is comfortable crossing disciplines, learning quickly, asking unusual questions, and tackling problems that do not fit neatly into one category.